Category Archives: Iterations

eLog A

I listen to a significant amount of chiptune music, but it’s been a while since I’ve tried working on any.  However, I’ve recently been playing with a small synth called MiniBit that I picked up during holiday sales.  It’s devoted entirely to that chiptune/lo-fi sound, and has some quite intriguing tones, including a mini-“additive” waveform editor.   I’ve been throwing some algorithmic rhythms at it and the results are far more intriguing than I anticipated.

The following tracks feature a couple of randomly-generated and subsequently edited waveforms, along with some default drum patches, with some processing by BYOME to get the “squishy” sort of extra ambient drum bed.  These are more demo loops than full songs, but the second one seems like it could have served as the background music in a rudimentary platformer back in the day…

elog

eloga

Spinnergy

As you may know, one of the things I like to do are field recordings and sampling of unusual potential instruments.  While it’s true that the standard plastic fidget spinners don’t make a whole lot of interesting sounds (unless you like slightly clattering plastic), metal fidget spinners can spin fast enough to create some interesting wind/propeller effects, along with interesting metal ringing sounds as the spinning metal part tends to resonate at a certain frequency (this is especially true of stainless steel ones, which create an effect not entirely unlike a tuning fork or a singing bowl).  Also the metal ones provide enough inertia that they can produce interesting audio with a loose or dirty bearing, allowing for some interesting mechanical grinding and wobbling timbres.

I’m considering doing another free sample pack using some metal spinners that I’ve come across here and there (recorded with my field recorder, so probably not studio quality, but useful to do things with in experimental music nonetheless).  In the meantime, though, here’s a track that’s basically recordings of a few different metal spinners, processed through some glitch and granular effects to create an interesting little sonic noise-scape:

Spinnergy

new year, new sounds

So, over the holidays, one of my gifts to myself was to take advantage of holiday sales to flesh out my library of instrument and effect plug-ins, on computer and on mobile (especially to take advantage of the AUv3 instrument integration into iOS mobile DAWs).  On the computer side, though, I picked up a couple of interesting effects (Glitchmachines Quadrant and Illformed Glitch 2), and a couple of synths that were different from my standard repertoire, including Wiggle, which I’m not sure I can even quite describe yet, and the most recent synth designed by Dmitry Sches, Thorn.

Maybe it’s the fact that I’m more experienced with different types of synthesis now, or the fact that the instrument really is quite intuitive to program, but I’ve actually been getting into some sound design with it.  Aside from the now-defunct Vanguard, which had few enough parameters that I felt like I could tackle them all, for the most part I’ve mainly done tweaks to existing synth patches.  Something about Thorn, though, makes me really want to just dive right in and see what I can create.  I haven’t even tried any of the presets that it came with yet, just starting from a blank preset and going from there, and I’ve already created some interesting stuff, like the following clip, which is just one of my synth programs applied to a simple set of notes:

A Sequence

And just for fun, here’s a version of it accompanied by some effected drums:

A Sequence (Drums)

Nu_r_op_c

A quick experimental sketch, sort of a techno-themed piece.  I wanted to do something playing off of some atmospheric noise sounds generated by Noisetar, which is a fascinating synth based entirely around digitally-generated noise rather than traditional oscillators (it’s available for free, in case you’re interested in playing around with it yourself).  I used it to create the sort of noise background that the other sounds rise up from.  Ultimately, I like the way it sounds as is (I like sticking it in my music player and playing it on continuous loop while I’m working on stuff, with the noise intro/outro it loops quite well), but I’m still thinking about adding in a few things to it and making it into more of a feature-length track.

Nu_r_op_c

Kaban

I’m not sure why, but I wanted to make something both painfully chaotic and relatively synchronized.  Luckily, there happens to be an app for that, and it’s called BitWiz, a unusual program that essentially lets you program in a mathematical formula, and it will turn it into very intense digital-sounding noises.  The underlying sound in the track was generated from a modification to one of the preset sequences, further disassembled with some Sonic Charge effects, accompanied by some of my favorite Reaktor ensembles until I got the level of sound I was looking for.

The result is… marginally listenable, but for some reason I really like it.  Listening to it makes me feel… synchronized, somehow, especially when I put it on loop.  Although I can’t listen to it for too long because then my ears start to hurt…

Also, the title was originally going to be Kabang for some arbitrary reason, but then I removed the G for an even more arbitrary reason.  The removal, however, does not appear to objectively affect the sound quality.

Kaban

Uweyaah

This one is as much an experiment in sound design than anything else, tweaking a synth with a formant filter to create something… well, not really akin to it at all, but slightly evocative of overtone singing (which makes sense, considering that overtone singing is about formant manipulation above all else).  It’s certainly an interesting thing to hear coming from what’s basically a subtractive synth, though.  Not quite like someone singing, but eerily expressive nonetheless…

Uweyaah

Wobble Grind

Step 1: Take the glass top to a corningware dish and spin it upside-down on a tile countertop.

Step 2: Record the oscillating glass noise.

Step 3: Experiment with the clip using various forms of granular synthesis, gating, extreme filter and delay warping, hyper-driven amps, and other fun stuff.

Step 4: Wobble Grind (Maximal)  Wobble Grind (Minimal)

Oh yeah, warning: there’s a reason this one’s tagged “earbleed.”  Some of the extreme driving produced some unusual side effects that are very shrill in pitch, so you may want to carefully moderate your volume when listening (or listen to the “minimal” version on the right, which has less of the especially hard programming).

On Cosmic DJ and the composition singularity

One of the things I’ve always wondered about since the advent of digital music composition is where the threshold is between music composed by a person, and music composed by a computer, algorithm, or other automatic or pre-recorded source.  What specific action is the essence of creating music?  If you assemble a track entirely of pre-recorded loops created by someone else, can you call that music your own – that is, can the mere arrangement of existing sound be considered music?  Or what if the entire track is made up of automatically generated MIDI or arpeggiated sequences?

It’s a question that I’ve occasionally considered as I’ve explored various programs that allow people to more easily play around with the building blocks of music and create music of their own, under the guise of games or as simplified musical tools.  Programs like this, to allow a novice to create something interesting that will also sound good more often than not, often do so by limiting the overall possibility space to ensure that the nascent musician has little opportunity to go off the rails, but by doing so it also places certain bounds on overall creativity.  Because of that, I sometimes wonder whether such programs do more harm or more good overall, as they simultaneously encourage and limit music creation, but overall I generally consider them to be a benefit, considering that if you can introduce someone into playing around with music and sound, you can subsequently move them towards more complex and open music-creation systems as their proficiency grows.

I’ve played around with several of these types of programs over the years, from Electroplankton to Isle of Tune to DJ Space.  The one I’ve been trying out now, though, is the recently released and similarly-named Cosmic DJ.  It markets itself as a sort of music “game,” but primarily revolves around tapping out beats and melodies.  It consists of several pre-built song elements, such as the intro, outro, and bridge sections, while letting the player compose most of the intervening segments using a simplified step sequencer where you can lay out the sounds from various four-part kits in whatever pattern you’d like (think a very simplified version of something like BeatWave).  Once you’ve put in each section, it then assembles the song from your inputs and its other background/bridge components to create the final track.  The end result, then, follows a very specific pattern, but with a considerable amount of melodic variation based on what you programmed in.  Because of that, the results really do feel like they’re right on the edge of that question about what it means to create music.  Take the output from Cosmic DJ: structurally, every song generated will be very much the same, but there’s also a tremendous amount of difference in how all of the main sections sound based on those different patterns.

The following track, I think, demonstrates some of that, as it is primarily based around two alternating versions of a Cosmic DJ track that I composed twice, with different ideas in mind each time (and bridging them together with some melodic rock loops and other stuff, because I’m weird like that).  Listening to them side by side, it’s clear that the songs are similar enough that they can go back to back fairly seamlessly, but at the same time manage to set a considerably different tone in each of their various parts.

Cosmic DJ, WHAT?

Oh, and just for fun, I also played around with using it as a source for various granular synthesis engines (which, right there, brings up another questions about what it is to create music, and creation by transformation).  Philosophy aside, though, I found one setup that converted the track into some weird-sounding synthesized wind noise, which despite its uncanny variations is now on its way to fast becoming a favored track in my white noise/nature sounds background audio playlist.

Grain Breeze

So, ultimately, when it comes down to the question of what it means to make music, and where that specific threshold lies, I really don’t know any more.  It is true that when it comes to creating music, the overall creative potential probably scales with the complexity of the music-creation system, increasing the attendant expertise necessary to operate it to that maximum level of creativity.  However, I do think that higher-level programs like this one do have their purpose, and even within the limitations of that framework, I think there is still plenty of variation and creativity that can be delivered from them if you have a mind to.

(Oh, and if you’re wondering about releasing tracks involving music created in Cosmic DJ, it is allowed by the developer.)

Rainglitch

An ambient experiment involving several different sound sources, including time-stretched samples of city and construction noise alongside several different temporally varied versions of a field recording I did of walking around in a rainstorm with a creaky umbrella.  It also features some Logic loops to complement the sound and the grinding, serendipitous feedback glitching that resulted in some of the samples as part of the stretching process.  There are also some custom-tuned reaktor sound generators and several drum loops processed through ringshifters and granular synthesis.  The result of all this?  Well, it’s a sort of ambient/illbient weird thing that I guess could be somewhat relaxing (well, once you get through the grinding feedback-laden introduction, at any rate).

Rainglitch